This the the second version of BBD (the first can be found
here). The fist version of this scenario was used to test Core 1.0 and identified a number of problems which seem to be fixed by the proposed Core 1.1 (
click here). A few adjustments have also been made to the scenario and the new version is shown below.
The ScenarioBrock Shothouse is not a happy man. Somebody has stolen 6 bottles of Jack Daniels from the paniers of his Harley and made off down a nearby drain cover. Eager to 'have a chat' with this individual, Brock and his four pals have entered the drain system (at point A on the map) and followed the trail to a little room (point B) where they discover 5 of the 6 stolen bottles.
At almost exactly the same time an apparently drunken individual staggers into view at the end of a short corridor. Brock's first instinct is to greet the individual and politely ask for the return of the remaining bottle of Jack, but something makes him hesitate. Perhaps it's the rank smell wafting towards him or the strange moaning sounds coming from their new found friend. Then again perhaps it's the fact that half of the individuals face has been chewed off and there's a hole in his chest big enough that Brock could put his fist through.
Luckily Brock has seen a few zombie movies in his time and the appearance of two more at the end of adjacent corridors is enough to persuade Brock that it's time to be getting on home. The team are also fortunate in that they remembered to bring their pistolas and a change of underwear. So, each armed with a pistol and a bottle of Jack which they may ignite and throw, or save for later consumption at their own discretion, they make for the exit.

1. Use version 1.0 core rules but add in the changes as proposed for Core 1.1
2. The 'voids' rule should be used for the enclosed rectangular areas.
3. The team player uses 1 team of 5 characters who start in the room at B on the map. 3 of the characters start out facing the oncoming bogies from the positions indicated. The team player may place the remaining 2 team characters anywhere in that room.
4. The swarm may be used as a slow swarm in which case the swarm player may have up to 15 bogies in play, or as a fast swarm in which case the swarm player may only have 10 bogies in play. The game starts with 10 bogies in play at the positions shown. Additional bogies come in to play at the points marked with a '+' at the rate of 2 bogies per turn.
5. Two games should be played such that each player gets to play the team and the bogies. The winner is the player who gets the most team members out of the drain system. If both players succeed in geting the same number of characters out of the drain then the winner is the one who has the most bottle of Jack Daniels. If that number is also equal then the player who killed the most bogies wins. If both players also killed the same number of bogies, the match is a draw.